Let's talk D&D
In a previous post, I talked a bit about how my lack of a current roleplaying gaming group hasn't slowed down my plans for gaming. In the years since my last regular group, I've continued to accumulate a large library of gaming material, and, volume-wise, nothing matches my collection of Dungeons & Dragons books.While I have more complete collections of Shadowrun, Champions and Deadlands (all to be addressed in some future posts), none ever equaled the output of D&D over 30 years, four editions, and two publishing companies. It's a sad truth that a period of poverty saw me selling a lot of my classic RPG books, but I've since been able to reacquire most of those at least in pdf form.
Despite learning to game with Basic D&D and 2nd Edition, it's 3rd Ed that I have the most experience with and am the most comfortable running. While I never bought too much into the rules expansions, I was a sucker for adventures and campaign settings, especially through Paizo Publishing's Dungeon Magazine, Necromancer Games' module series, and Sword & Sorcery Studio's Scarred Lands setting.
But a hobby that stretches across three decades can't be limited to just one edition, and my D&D shelf holds stuff from all versions of the game. It's hard to say which is my first pick would be, because that feeling changes from time-to-time. So in no particular order, I'll call out some of my favorites.
Age of Worms


The only negative to Age of Worms is that it's really only the second best AP published in Dungeon. The next AP, Savage Tide, is better in every way. The only reason I'd rather run AoW is that it plays better before ST than after and my fantasy gaming dreams have me running both one right after the other.
The Wizard's Amulet

See, even in 2nd Edition, published adventures usually placed the PCs as heroes, rescuing villagers and defeating villains. Here, the party is assembled by one of their own who has a key which will presumably let them into a vacated wizard's tower. It's just the kind of money-grubbing dungeon delving I love, and Necromancer Games produced those kinds of adventures in spades.
The free download lead directly into the Crucible of Freya, and from there branched into such dungeon delves as Tomb of Abysthor, sandbox adventures like Vault of Larin Karr, and the deadly dungeoncrawl Rappun Athuk. For as much as I love a campaign metaplot, I also appreciate a product that lets me indulge my players in an open world. I love the idea of placing clues, selling maps and otherwise giving the PCs all the leeway they need to choose which death they'll face.
Given the chance to run this campaign, I'd definitely place it in the Scarred Lands, somewhere south of Mithril with Larrin Karr's Quail Valley existing in northern Vesh. From there my players could follow whatever lead they wanted, and NG's library of adventures makes me pretty confident that I'll have something to meet their needs.
Nentir Vale

Truth be told, though, any run with 4th Edition would feature a fair number of houserules to take it farther away from gamist homogeneity and give it some old school grit. I'm going to imagine my pretend gaming group loves those changes.
The Essentials rules releases went a long way toward making 4th Edition something I'd want to play, and the adventures released after that, Reavers of Harkenwold and Madness at Gardmore Abbey, fer instance, are examples of excellent game design in any edition. Along with some side-quests, these adventures are enough to take the players through the heroic tier of play and establish them as movers and shakers in Nentir Vale's politics.

There's also the possibility of using the 4e Tomb of Horrors campaign to add some spice to the upper level adventuring, but as interesting as those adventures are, I'm not sure how they'll be received by players who have no experience with the actual Tomb.
Return to the Tomb of Horrors


I wonder if there's a way to include Spelljammer or Planescape into this. Both of those are high points of 2e, but all the published adventures for those settings are comparatively low level, especially since the PCs will be around level 10 by the time they finish Night Below.
Dark Sun War of the Lance
While we're talking 2nd Edition, let me tell you of an absolute fantasy campaign of mine.If I asked you to name a setting where the gods abandoned mankind and dragons are just creature's of ancient legend, what would you say? Most might say "Dragonlance," but a few of you might point to "Dark Sun."
And that's the magic. Imagine a Dark Sun campaign where the PCs encounter evidence of the gods in the form of metal disks (an unimaginable treasure to start with), and their quest to reclaim clerical magic reveals the return of dragons as draconian armies form to wage war on the region. I think the War of the Lance would play amazingly with the evocative Dark Sun setting. I'm not super-familiar enough with either setting or adventures to make an easy conversion, but I think it's something worth doing.
The MEGA-Campaign
As long as we're talking hypothetical campaigns, let me pitch an idea of an uber-campaign. Basically, the idea is to use an "all of the above" option to trace a multi-generational campaign and watch how a campaign setting (in this case, Greyhawk) changes over time.Here, we'd start with the 2nd Edition campaign described above which will give the players some experience with the Rod of Seven Parts as well as the Tomb of Horrors. Fifty years later, a new generation of heroes will find themselves in a world more aligned with 3rd Edition rules. Dwarves have learned arcane magic, fer instance, and magic research has uncovered new ways for mortals to craft magic items. These characters adventure through the Age of Worms path. After this, another 50 years go by and the world has changed even more. Empires have fallen, and a war in the heavens has restructured the divine hierarchy of gods. In the end, the world looks a lot like how presented in 4th Edition D&D. Running through this campaign will give the players a chance to revisit the Tomb of Horrors among other locations.
We're talking years of gaming life here, but it sounds pretty awesome to me...
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