Tuesday, September 8, 2015

Fantastic Four movie me-boot

I finally took the plunge and went to see the recent, Josh Trank-directed 'Fantastic Four' movie. It was pretty much just as bad as people have been saying, but I'm pretty sure that if he'd tried making a 'People Go to Another Dimension and Come Back Changed' movie rather than a 'Fantastic Four' movie, he would've nailed it.

Unfortunately, he DID try to make a Fantastic Four movie, and the results missed the mark by some margin. That seems to be happening a bit lately, and I don't think I'm being too much of a fanboi by wondering why studios are so intent on re-imagining characters like Peter Parker and Superman to be so distant from the source material that made them so popular in the first place.

But while I've been a huge fan of Superman and Spider-Man in the past, I was even more a fan of the Fantastic Four back in the day, and seeing the characters wasted like this really got my juices going. I've already talked a bit about the Fantastic Four comic that I would want to write, but here's my window to pitch the Fantastic Four movie I would make.

The idea here is that, faced with the failure of their latest attempt at an FF film, Fox called me up and offered me a chance to take over the franchise (likely done as a dick move to keep the rights from reverting back to Marvel, but whatever). So with the recent version barely out of theaters, and with an intent to hew closer to the tone that made the comic so popular, here's my pitch for Maybe Productions version of the Fantastic Four.



There is a caveat before I get started, though. It is my intent to stay true to the source material, and that means I have to accept that there are some elements that must be included in any FF movie, even if they were done (and done well) in previous attempts. Fer instance, There has to be an element of Ben Grimm learning to cope with his monstrous appearance while Reed struggles to find a cure. So even though the 2005 Tim Story film did a pretty good job of showing that, I won't ditch the idea for the sake of being different. I believe there's room for originality while still sticking to these timeless elements, and it's the writer's job to find new ways of exploring the same content.

Big picture-wise, there are two things that have to be in any Fantastic Four movie.

First, I think the entire world is in agreement that the Fantastic Four work best as a family. Despite the fantastical events shaping their lives, their personal quirks and interactions are so immediately recognizable that it keeps their adventures relatable even while they're battling world-eating spacemen.

And that's the second thing that needs to be in an FF film. Not Galactus per se, but a grand scope of unbelievable science and fantasy. If I could, I'd totally sign up Steven Moffat to write the script. You may be familiar with his work as some of the best Dr. Who stories in recent decades, and his grasp of grand scope vs. intimate moments is exactly what a good FF script calls for.

What the Fantastic Four movie DOESN'T need, though, is another origin story or another attempt at Dr. Doom. Certainly the former needs to be touched on to explain the premise, but if Reed and the crew aren't exhibiting superpowers by minute 15, I've missed my mark. As for Doom, he's one of Marveldom's greatest villains and trying to share time introducing him alongside the Fantastic Four and their supporting cast is doing him a great disfavor. He could certainly appear in a sequel where the main characters have already been introduced and more time can be spent on him, but he's Doom! Nothing short of his own solo film would do him justice before integrating him into a future FF film.


But that's for the future. Right now, we're dealing with my FF launch film, and with Dr. Doom out of the equation, I'm going to turn to the shape-shifting alien menace of the Skrulls. Beyond your basic alien invasion, the Skrulls offer a whole 'nuther level of story as they infiltrate the Earth and possibly have been for decades. It's the Red Scare on a cosmic scale. Leaning back on Dr. Who, if you're familiar with the Silents, you have an idea of what I'm going for.

So how does this play out? Glad you asked.

Act I
NORAD alarms are going off the hook as an object is detected entering Earth orbit and targeting upstate New York. Military forces move to intercept and manage to down it in an unpopulated area. To their surprise, it turns out to be a rocket ship holding four humans: Reed Richards, Ben Grimm and Susan and Johnny Storm, all who had disappeared after a failed rocket test in 1968.

Guess it wasn't such a failure after all, but an unexpected side effect of Reed's experimental warp drive kept them out of the action for 50 years. Spending that much time in a warp dimension, though, has altered the four crewmen. Their fantastic powers aren't completely apparent from the start (Ben, fer instance, is still human looking when he exits the capsule), but they start to develop when the military moves in to apprehend them. Confused by what has happened to them, the four agree to go with the authorities.

Meanwhile, it's become obvious to some that their attempt to delay Earth's interplanetary capabilities by sabotaging Dr. Richard's prototype all those years ago wasn't as successful as they'd hoped. The alien Skrulls are now faced with proof that Earth has functioning intergalactic space travel and the hidden menace must move up their timeline to absorb the Earth into their empire.

Act II pt 1
The military tries to debrief the Fantastic Four, but Reed is in control. His main concern is the changes that are overcoming his friends, especially the disfiguring nature of Ben's transformation. The whole program is derailed, though, when several members of the government team are revealed to be shape-shifting alien infiltrators who attempt to assassinate the quartet. Their now more fully-developed powers come to their aid, letting them defeat the aliens while exposing the hidden conspiracy.

No longer willing to stay as guests of the military, the quartet moves to Reed's old mothballed lab in New York. It exposes them more to public scrutiny, but it gives Reed access to equipment he needs.

Act II pt 2
The Four have an interesting time trying to adapt to the modern world, with family members long gone, technology far in advance of what they knew, and the media still trying to get a good look at the foursome and their fantastic powers. Reed makes some progress in analyzing the Skrull tissue, and the aliens seek to silence him. Because the assassins didn't work, the Skull empress turns to her greatest warrior, Kl'rt. This Super Skrull is not only able to take on their likenesses, but can mimic their powers as well. The fight is great, but ends with Reed making a breakthrough in unmasking the aliens. Using a device inspired by his efforts to reverse Ben's transformation, he is able to cancel the Super Skrull's transformation abilities, robbing him of his powers.

Act III
Reed is able to adapt his device to broadcast around the world, neutralizing Skrull shape shifting across the globe.  Everywhere, green-skilled aliens are unmasked and the infiltration is broken.  Unfortunately, this forces the Skrulls into Plan B, Forced Conversion. A cluster of Skrull destroyers arrive in orbit to conquer the Earth by brute force. With Reed's guidance, Earth forces are able to hold them off long enough for him to figure out a solution. Combining his device with Skrull technology taken from his foes, Reed can not only cancel out the aliens' abilities, but can trigger them remotely. It's a simple matter to transform all Skrulls in range into harmless creatures (like cows), ending the alien invasion and likely preventing any future return from the Skrulls.

The Earth is saved and the Fantastic Four are global heroes.



Cast
Reed Richards/Mr. Fantastic
Jamie Bamber
This is a guy who is not only smart enough to develop a functioning warp drive, but ballsy enough to fly it himself. In his earlier publishing days, he was a pretty manly scientist, alternating between developing portals to other dimensions while threatening to knock Ben's block off if he didn't stop moping. Jamie Bamber convinced me he could play an intelligent combat leader/astronaut in Battlestar Galactica, and with the added maturity he's gained since, I'm even more convinced he's my Reed.

In this movie, his intellect was miles beyond his 1960s contemporaries, but seeing what the 21st century has available to him has put him in Heaven. Rather than playing catch-up, he takes an immediate grasp on modern technology and starts projecting beyond it. It's not humbling enough that he's able to make a de-evolution ray, but that he does it with technology everyone else also has access to is what elevates his mind above all others'. 

His is a hard power to put on film, I think. The effects in the Tim Story film never looked less than goofy, and, as Chris Evans said, kind of gross. I much prefer the effect we saw in Elasti-Girl (from 'The Incredibles') or the sadly limited use we saw in the Josh Trank movie. These characters lash out and whip around rather than being all sinuous and snakey which I think works best for a live-action human.

Sue Storm/Invisible Girl
Brie Larson
Yes, I want to start Sue Storm as Invisible Girl (rather than Woman), because I want to see her doing the most growing up during the story. Looking back over the run of FF comics, I think Sue's best characterization is how she started off as this meek young girl with a mad crush on Reed and became a badass chick in the years to follow. 

I first noticed Brie Larson in '21 Jump Street' (but since learned she was in Scott Pilgrim which I also really liked). In Jump Street, she played the perfect blend of sensible yet rebellious and impressed with her ability to play a high school student but with an added layer of maturity. I think she can totally nail the arc between young girl and monster beater.

Of all the four, she's the one who feels the most impact from their time in stasis. Reed and Ben didn't have much family (aside from a time-traveling Nathaniel Richards and ol' Aunt Petunia who I just now decided should still be alive, the tough old bird). Sue, however, at least had a mother and father whom she misses dearly. I suppose Johnny would miss them too, but he's much better at hiding those feelings...

There's nothing too challenging about putting Invisible Girl's powers on the screen. FX artists have been making people invisible and generating force fields for generations. I don't want to see the the 'coruscating energy' playing over the surface like in recent attempts, but rather limiting it to a faint outline and highlights (like a bad chroma key effect) when we really need to see where she is or what's interacting with her force field. 

Ben Grimm/The Thing
Jared Keeso
Ben and Reed go way back, and a lot of ink could be spent on describing how these two completely different people became such good friends. Ultimately, Ben benefits from being a self-made man who dug himself out of a Brooklyn gang to become a top Army pilot and NASA astronaut applicant. He's so comfortable with himself, that he never felt threatened by Reed's intelligence and was one of the few people who didn't hesitate to call out the emperor on his new clothes whenever Reed started overthinking things or distancing himself from real life.  After the change, this same self-confidence goes a long way to helping Ben cope with his transformation.

Keeso first caught my eye as looking a lot like what I imagine Ben Grimm looks like, but his performance as the loyal partner cop in the Canadian police drama '19-2'  (although you probably saw him as the parachute jumpmaster in 'Godzilla') cemented him in my mind as the perfect counterpoint to Reed. To be honest, Keeso is about 10 years younger than Bamber, which would complicate their mutual college background if this weren't fantasy Hollywood and we couldn't just make Jamie Bamber look a little younger on film.

Since we don't spend any time with Ben before the accident, I'd like to have his transformation happen more slowly. He can emerge from the crash as handsome Jared Keeso, but the initial fight with the Army causes some notable swelling and discoloring. Using his strength seems to accelerate it until he's soon completely orange and lumpy by Act II and full on rocky by the final battle. This would call for an evolution of practical costuming turning to CG. Although initially horrified by his changes (as any true Ben Grimm story should have), he accepts it on condition that it makes him more able to protect those he cares about and with a promise from his best friend that he'll find a cure. One thing I'll make clear, though, is that he's not made out of rock. Sure his skin is a rocky texture, but it shouldn't look like a pile of rubble.

Johnny Storm/Human Torch
Callan McAuliffe
Johnny Storm is Sue's brash little brother and skirts the edge of rebellious as the story progresses. Give any teenager the high-flying powers of the Human Torch and see how conformist he becomes. Add in the lack of parental oversight and Johnny could easily tip into delinquency if it weren't for surrogate big brother Ben Grimm on hand to talk him back based on his own childhood experiences in a Brooklyn gang.

Beause I'm looking for a younger Johnny Storm, I went to Callan McAuliffe, a young actor who first impressed me in the drama 'Flipped.' He later turned up in 'I Am Number Four' where he got to have some action scenes, and I realized he'd do a fine job of showcasing the fine line Johnny walks over the course of this story as he learns the responsibility of his powers.

Credit where due, Josh Trank and his crew really nailed the Torch look. I like the darker core with the brighter, burning corona, and the way the throws his fireballs rather than jets fire from his hands adds some cool motion to the character.

Kl'rt/Super-Skrull
Richard Armitage

As a member of the Skrull warrior caste, Kl'rt is unhappy with all the hiding and creeping about his empire has been doing in the name of 'invasion.' He thinks they should just obliterate the humans in a grand show of power and take what they want. He is a loyal warrior, though, and must acquiesce to his Empress' wishes. He doesn't hesitate to express his feelings on the subject, though, and is actually quite happy with the turn of events that leads to him being unleashed on the FF.

You may or may not recognize Richard Armitage as the dwarf king Thorin Oakenshield in 'The Hobbit.' Don't let his performance there fool you, though, as Armitage is actually over 6' tall. Imagine all of Thorin's intensity but in his proper, towering frame. That's what the Fantastic Four face when the greatest of all Skrull warriors comes barreling down on them. Also, he's no stranger to working in prosthetics, so that's a plus.

Because we've already figured out all the special effects with each individual member of the Four, they can just copy them over to Kl'rt. The shape shifting is a new effect here, but it's been done so many times, I don't doubt it can be done with a truly organic appearance. 

Veranke/Skrull Empress
Jessica Chastain
To be honest, I just cherry-picked Veranke from the recent(-ish) 'Invasion' series at Marvel. There are other characters who can be used as the Emperor of the Skrull Empire, but I think a female leader would contrast well with Kl'rt and help distinguish them beyond all their Skrully prosthetics. In the comics, Veranke had a religious calling to conquer Earth, and I thought that lead a nice distinction to any other, more generic "conquest for the sake of conquest" invasion. 

Jessica Chastain dominated a group of SEALs in 'Zero Dark Thirty' and that same interaction will be called for here when she must keep her top warrior Kl'rt in line. Also, she apparently doesn't mind being bodycast, so the prosthetics should be no sweat.

Because her conquest is a religious calling, she truly wants to bring the humans into the fold and doesn't want to use forceful conquest. When humanity defies them, though, it's their own fault and she almost seems sad to order the decimation of Earth and enslavement of the humans. Almost.

Future Expansion
Franchises are all the rage and I think there's room to expand the FF universe. Altough I actually really like them in their own world, not combining with the Avengers or X-Men, there's still plenty of characters in their circle to warrant future films. 

Dr. Doom I mentioned earlier that Dr. Doom should get his own film, and I see one which maintains him as the despotic ruler of Latveria. This Doom would retain the mystic knowledge he inherited from his mother, but would combine it with his advanced scientific knowledge. These disciplines wouldn't be separate sciences, but rather fully integrated, like laser pentagrams or bio-alchemistry. 

In his solo film, Doom would be reunited with the love of his life, Valeria, only to learn that she was in league with a group of rebels causing troubles in his nation. Of course mention will have to be made of the fate of his mother, doomed to Hell and enslaved to the demon Mephisto, as I have plans to include him later and it'd be nice to tie them together. In fact, Mephisto could even get some lip service in the religion of the Skrulls, but it's not critical.

Fantastic Four II A Fantastic Four sequel would assuredly feature Galactus. Sure that was the premise behind the Tim Story sequel, but I've no qualms making him a humanoid and last survivor of the Big Bang. Most of the movie would feature all four of Galactus' heralds (Air Walker, Terrax, Fire Lord and Silver Surfer) whom the FF would be facing off against. The heralds would be quite effective in preparing the Earth for consumption, and it's only when the Fantastic Four are able to convert the Silver Surfer that the Big G is turned away. 

This movie would also feature the wedding of Reed and Sue as well as introducing Alicia Masters (who, in some versions of the story) is key in persuading the Silver Surfer to save humanity.

Silver Surfer
Spinning from FFII, the Surfer gets his own solo film. I'm avoiding the temptation of launching him into space and we instead will see him trapped on Earth and seeking redemption for the sins he committed while serving Galactus. The quest will be complicated by the involvement of Mephisto. While the demon may seem tonally mismatched to the star-soaring Surfer, they faced off quite often in the comics and their stories were always quite good. Hopefully introducing the devil in the Dr. Doom movie will help pave the way for his larger role here.

Fantastic Four III Finally, our Fantastic Four trilogy wraps up with the final showdown between the FF and Dr. Doom. With the birth of Reed and Sue's son, Doom decides he is the perfect prize. Undoubtedly bestowed with great power, Doom seeks to claim him for his own purposes, not the least of which would be the conquest of Earth. At least part of this story should include Doom succeeding in using little Franklin Richards' powers to alter reality and make him emperor so the FF can see that the world would actually be as peaceful and ordered as Latveria under his rule. The price would be too high, though, but it would add some debate to the defeat of this world conqueror.

So that's at least five films in my Fantastic Four franchise. Hopefully that will see us through the 10 years it usually takes before somebody decides it's time to reboot the franchise again.

Friday, August 14, 2015

The (Cinematic) Adventures of Superman

I had quite a bit of fun in my last foray into fantasy Hollywood, correcting what I saw as a failed Fantastic Four movie with a description of what *I* would produce if given the opportunity.

It was so much fun, in fact, that I knew I couldn't hold off too long before taking a stab at another comic property I felt Hollywood didn't get right. If you read the title to this blog entry, you'll know I've  set my sights on Superman. So let's pretend 'Man of Steel' didn't earn sacks of cash, and see what I can do when Warner Bros. calls me up with an offer to relaunch their DC film franchise.


Setting the tone for the film is critical, not only to capture the feeling of Superman on film but also because it will set the tone for the rest of the DCCU (or at least the Justice League-related ones).

Tonally, I think the big misstep of 'Man of Steel' (and 'Batman Begins' before that) was in how bleak it was. While I get the concept of the reluctant hero, Clark clearly didn't want to be Superman and appeared miserable throughout the whole film. Some of my favorite Superman portrayals focused instead on his confidence and competents, and allowed for some levity and joy in his mission.


Look how happy they all are. Don't you want to see
more about this Justice League?
George Reeves, from 'The Adventures of Superman,' is one of my favorites. He had an air of authority, but smoothly tendered it with a subtle sense of humor. He took his responsibilities seriously, but still enjoyed his role. In fact, I'll be drawing a lot of inspiration from that 1950's series, including a larger role for the trouble-prone Jimmy Olson, Lois Lane's struggle against gender barriers, and Clark Kent always seeming to be in on a joke that nobody else got.

Another throwback is to dodge the recent trend (in the past 40 years or so) of focusing so much on Kal-El's alien ancestry. Originally just the source of his powers, his stories soon became dominated with explorations of Kryptonian culture and how humanity reacts to the alien in their midst. While those are completely valid story-telling approaches, I find them a bit inaccessible to us normal, Earth-bound humans, and would like to use Kal-El to tell more relatable stories. 

Rather than focusing on his literal alien status, I'd like to tell a story of his figurative alien status. With the character's relocation from Smallville to Metropolis, we get a chance to contrast his upstanding Midwest beliefs with the dog-eat-dog world of the big city. This will not be a well-traveled Clark Kent, but more of a fish out of water, with his strongly-held morals and beliefs challenged at every turn.  In fact, that's Clark's big moral challenge of the film. Can he hold onto his values and become a symbol for his new neighbors, or will he fall in line with the rest of the populous and get dragged into the rat race. With the "Other 99%" movement still strong across America, Clark provides a good venue for exploring how the diminished American farmer can compete with the "1-percenters" on his own terms.

These human elements are critical to any science fiction story. Without them, the audience won't be able to relate. If all we're seeing is an invulnerable alien space god punching a giant, radioactive robot gorilla, our minds would just tune out under the spectacle. But if we can be engaged by the social commentary or daily struggles that we ourselves struggle with, we'll be more invested in the events when these fantastical moments happen.


I said "if you refuse to vote,you give up your right 
to complain about the results!"
On the surface, there are a lot of elements that must be in any Superman story. He has powers beyond human comprehension, and they need to be demonstrated to full effect. He needs to out-power locomotives and out-race bullets. He needs to soar over tall buildings, rescue endangered reporters, and stand firm in the face of moral quandaries. And while it flies in my past arguments against using a character's iconic nemesis in the first film of the franchise, I can't think of a better foe to contrast with the Man of Steel than his evil genius opposite number, Lex Luthor.

In his current interpretation as a ruthless businessman, Luthor challenges all of Clark's values of might v right, while his mechanical genius is fully capable of creating physical challenges for Superman to pound on. Plus, as a human foe, he allows me to keep those elements more grounded than if he were fighting some of his other, more alien foes like Brainiac or Zod. Luthor isn't just a foe that can be punched away, and if I learned one thing in 'Man of Steel', it's that punching something away for 40 minutes is really kind of dull.

As you may have caught in my 'Fantastic Four' me-boot, one element of superhero stories I'm a little tired of is the origin story. While the decision to become a superhero is an important one, it's sort of foregone that it's going to happen and spending the first third of the film building up to it is a waste of time. Even more so in Superman's case as his origin story is so iconic, I can't imagine a potential audience member NOT knowing it.

Still, it'd be irresponsible from a storytelling point not to at least explain his origin, so it will definitely be included in the backstory somewhere, but our film would pick up near the moment he decides to become Superman and moves to Metropolis.

Those are the broad strokes. Let's break it down into slightly-less broad strokes.


Act I
Clark Kent returns home from college with a journalism degree from Kansas State University. His parents at the farm are proud of him being the first Kent to graduate college, but they're even more proud of all the mysterious rescues they know he was secretly behind during those years. They all wish he could act more openly, though. He could be such a fine example to others, just as his adoptive parents were such good role-models for him, but they learned early on the danger of revealing his powers to others (vague backstory pending in some future film, I imagine).

Despite knowing he was adopted, they don't suspect his alien origin. All they know is he was found in a rocket, and it seems more likely that he's the result of some inhuman yet earth-based experiment. That rocket, however, may have the solution to their quandary, though, as they still have the flight suit they found him in. He'd worn it once or twice as a young boy, so they know its special fabric expands to fit him, and it only takes a little effort to rework it into a public costume for him to be seen in. This lets him serve as a public example of how the powerful should help the weak, but separates that identity from his own so he won't get pestered for being so different. His mother coins the name 'Superman,' and his new identity is formed.

In Metropolis, it's an immediate culture clash as the Midwest boy is introduced to the dog-eat-dog world of the big city. Perry White, editor of the Daily Planet, is impressed with Kent's technical skills, but finds his "feel good" news portfolio lacking in content. He offers him a chance to bring in some hard news and teams him with another reporter, Lois Lane, to cover local tycoon Lex Luthor's reveal of a new construction project down by the river.

At the press conference, Lex reveals a new, automated construction process which can build and even reconfigure buildings in a fraction of the time as living work crews could. There are a lot of protests on site, though, both from out-of-work construction workers as well as the displaced citizens who live at the location where Lex is building. But things get really protest-y when an armed terrorist force arrives and starts blowing things up. There's a lot of destruction, providing the perfect opportunity for Clark to debut as Superman. The leader of the terrorists underestimates Superman's invulnerability and winds up caught in his own explosion.

Act II pt 1
Although this new Superman is considered a hero for saving Metropolis' first son, he can't let go of the idea that something screwy was behind the attack. They were a well-organized and seemingly experienced terrorist crew, but their attacks seemed to miss their specified target. Lex's automated construction machinery had survived and was quickly able to rebuild the damage. It was the surrounding homes and businesses which were mostly destroyed in the attack.

Technically Clark meets White's challenge by turning in a good article about the construction and it's impact on the community, but the editor is boggled by how he completely ignored the presence of this Superman character. Lois, of course, nails that story and takes the first step to being a star reporter. White hires Clark, but doesn't support any further investigation into the attack on LexCorp property. Clark has to work on the side to follow his suspicions about Luthor.

Lex himself, however, is interested in meeting Superman, and arranges an apparently reckless display to get his attention. Superman responds, discovers it's all a sham, and rejects Luthor's offer to come work for LexCorp. Lex assures him that he won't abide competition and his track record of ruthless domination should be taken for the warning it is.

Clark's investigation into the terrorist attack uncovers an interesting connection between Luthor and the man who led the attack, John Corbet. He doesn't make too much more headway, though, as Perry White discovers he's still working the story despite his orders not to, and the still-probational news writer is fired.

Act II pt 2
Without the Planet's resources, Clark goes to Lois and photographer Jimmy Olson for help in digging up all the dirt on Luthor. Clark's instincts lead him to uncover some legal shenanigans that allow Luthor to claim all the now-destroyed properties around his new factory as well as some fast-tracked re-zoning laws at City Hall. Lois, meanwhile, is more interested in the history between Luthor and Corben. She and Jimmy dig a little deeper and discover Corben has worked -for- Luthor in the past, and even manage to track the still-living mercenary to a secret LexCorp-funded lab where he's recovering.

The surprise comes not from the fact he's still alive, but in how Luthor has integrated him into the building's machinery. Related to the automated factory that was demonstrated earlier, Corben/Metallo can now reconfigure his mechanical body into the means to capture Lois and Jimmy.  

Clark learns his friends have gone missing, and is able to track them to where they're being held (possibly listening for the oscillation noise of Jimmy's camera flash as a nod to his signal watch in the comics.) He finds where Corben is holding them, but is in for a more challenging fight than the first time, as Metallo's robotic body is able to dish out and take a lot of punishment. The presence of Jimmy and Lois as hostages doesn't help.

It's only when Superman is able to appeal to Corben's lost humanity that he gets him to calm down. Rather than pounding him into scrap, he chooses to understand Corben and, when Metallo is confronted with his lost humanity, he surrenders.

Act III
Clark has finally uncovered Luthor's true plan and suspects he'll be able to find him at the new factory which has been slowly expanding along the waterfront into the area he's claimed from the demolished homes. Not waiting for his political maneuvering to rezone the area, Luthor has already configured the plant to produce munitions, and it's in this fully operational and heavily armed factory Superman knows he'll find Luthor.

But he knows the only way to stop Luthor is to stop him in the public eye. So while he goes to confront Lex, he sends Lois to tell the story to Perry and hopefully get the media behind the revelation that Luthor's empire is built on lies and graft. Inside the factory, Superman is faced with a number of advanced weapons and robotics. At the finale, even the factory itself is used to attack Superman. The battle is hard fought, but ultimately Superman exposes the inner workings to the public which includes a few news agencies Lois has managed to motivate to their cause. Lex is taken down, Superman is a hero of the people, and even Clark manages to turn up with an independently-written story about the whole deal that gets him hired on full-time at the Planet.

Cast
Clark Kent/Superman
Matt Bomer
Superman is not a grim character. He doesn't see helping people as some sort of duty or obligation, it's just in the nature of how he was raised. People should help each other, and he's just uniquely suited to helping people in bigger ways. Catching falling planes isn't a burden, it's just what you do. In fact, he can even have some fun doing it. Whether it's teasing the thug who throws a gun at him after emptying the clip into his chest or just using his x-ray vision to mess with Jimmy, he can afford a wry smile. 

The challenge, though, is to make him just as interesting as Clark as he is as Superman. "Bumbling" Clark Kent is good for some laughs, but that's really just a screen. I think Christopher Reeve pulled it off the best. His Clark came across as a little meek, but we all knew that he was secretly taking care of business. This Clark Kent will also use his superpowers to help people, but it'll be done with the same level of  subtlety to protect his identity.


I've only seen Matt Bomer as the con artist-turned-FBI agent Neal Caffrey in the series 'White Collar,' but he nails that fine line between playfulness and concern that I want from my Superman. Plus, I did get to see him in an interview (I think he was plugging 'Magic Mike') and he was a bit of a dork. If he brings half of that to the table when portraying Clark, I think he'll have that role locked down.

Costume-wise, I'll confess that I don't hate the newer outfit they created for 'Man of Steel,' but I'm not in love with the dark and muted colors. In fact, I think the fabrics used in 'Superman Returns' are closest to what I would want, with contour-fitting performance wear in the brighter blue with the darker, almost maroon cape and boots. I'm pretty confident a costumer could make the red trunks viable too. My suggestion is to go bigger, like the set Kirk Alyn wore in the old Superman serials rather than the bikini briefs Brandon Routh wore. Still, I'm not married to them, and if I'm the only one who thinks the trunks can work, I can do without.

I also really like the shorter cape. I think I'd go
as low as the tops of his boots, but no longer.
  

Lex Luthor
Jason Isaacs
Lex Luthor is the exact opposite of Superman in almost every way, which makes him such a perfect foe for him. His scientific genius can create any number of weapons to challenge him physically, while his deviousness allows him to confront Superman on an entirely different level.

One example of their differences is that, while Clark is a product of a good, midwest upbringing, Lex is a result of growing up in Metropolis. A self-made man, he dragged himself from poverty (possibly over the bodies of his own parents), and has made himself the most important person in Metropolis. His company employs hundreds of thousands of people, either directly or indirectly, and his military contracts extend his influence into the highest reaches of the government. He gets whatever he wants, and Heaven help anyone who he even considers to have gotten in his way.


I'll be honest, Isaacs' presence here is based almost solely on his performance as Captain Hook in the 2003 Peter Pan movie. He was just so charming and scary at the same time, and those are exactly the traits I'd expect to see in my connivingly deadly Lex Luthor. If you still need convincing, don't forget that he also played a pretty menacing Lucius Malfoy in the Harry Potter movies, so there's that. Don't let his British upbringing throw you off, though. He's great at accents.


For most of the film, Lex will stick to really expensive business suits and the like. Toward the end, when he takes control of the munitions factory I might have the control suit be reminiscent of his outfit from the older comics and cartoons, but I'll be saving his actual battle suit for some future use.


John Corben/Metallo

Seann William Scott
First and foremost, John Corben is a henchman who doesn't ask questions. Admittedly, he's a highly-skilled henchman, but ultimately if the price is right, he's in. That's why he agrees to Luthor's plan to up-power him with Metallo alloy and why he doesn't realize what that really means until Superman reveals it to him. He's worked for Luthor in the past and he's never been let down, so his loyalty is going to be a tough nut to crack. It's possible, though, that having his entire body taken from him just might do the trick...

As the main foe Superman comes to blows with in this story, Corben needs to be more than just a throwaway thug for Lex to hit Superman with. He needs to have a recognizable presence and personality if only because it's that personal depth that Superman needs to delve into and appeal to if he's going to survive.


Although mostly known for being a dumbass in the American Pie movies, Seann William Scott has a broader acting career that touches on many of the traits I'd want to see in my Metallo. I can totally see Scott playing the cocky bastard who assumes he's the only one who can beat Superman and then turn around and be the rage-fueled monster who discovers his body has been taken from him. He's got kind of a thug mentality that makes him a good stooge for Luthor, but at the same time be likeable enough that we feel bad for the raw deal he gets. Plus, 'Bulletproof Monk, showed he can handle the action scenes.


After the conversion into Metallo, he'll actually look completely human such that even Corben doesn't know the extent to which he's been changed. Initially just thinking he's been upgraded with bionics, his clash with Supes will soon lead to the reveal of the metallic skeleton beneath the fake skin. Kind of like the Terminator, but without actual meat.


Lois Lane

Erin Cummings
Strangely, I've never seen a Lois Lane I didn't like. I think she's underrated as a character and could easily see a movie based just on her. Her greatest assets are dogged determination, and heaps of ingenuity. Unfortunately, she's a bit of a sensationalist which doesn't sit too well with her more traditional editor.

In fact, we're catching her pretty early in her career, and she's got a long way to go before she's the Pulitzer winner we've come to expect. She's still trying to prove herself, and doesn't have the nose for news she'll get with some more experience. Instead, she tends to shotgun stories, running leads into the ground until they either fall through or turn into a great expose. Her batting average in that regard isn't the best, but it's getting better.


Less love interest than friendly competition in this movie, we'll still see the groundwork laid for one of the greatest love triangles in comic history. She really doesn't have the time of day for Clark Kent, the new rival reporter she's been teamed with, but she becomes quite infatuated with Superman by the end of the film. Clark, meanwhile, is quickly drawn to this amazing woman, but doesn't want to "cheat" and win her over as Superman. He'd rather win her over as Clark Kent and is a little distant to her while in his caped identity.


As an actress, Erin Cummings combines aspects of a few of my favorite Lois Lanes. In 'Astronauts Wives,' she played the sassy Marge Slayton with the same vibe as Dana Delaney's Lois from the animated series, while as Sura in 'Spartacus,' we get to see her play the love interest to the hero without coming across in any way as subservient or needy. As an added bonus, she has a degree in journalism so already has a head start in preparing for the role.


Perry White

Peter Gallagher
Perry White is not there to be your friend. He's a mentor, yes, and will work hard to make you a better reporter, but in the end he's there to make the Daily Planet the best newspaper it can be. The fact that the Planet still exists as a print newspaper in this day and age is a tribute to how hard he's worked to maintain the paper's credibility and reputation as an in-depth news source. 

As the hard-assed Deputy Chief Dodds on 'Special Victims Unit,' Peter Gallagher displays exactly the traits I want from my hard-edged editor. He has that quiet demeanor that shows that he's listening to you, but can follow that up with a stern direction that shuts down all argument. He also looks like he was designed by Jack Kirby, so...

Jimmy Olsen

Jason Dolley
While a movie version may take a back seat to Lois Lane in the Superman/Clark relationship, I still want to see a hint of the adventurous, disguise-wearing, getting-into-trouble Jimmy Olsen. It's his youthful nature that leads to some of his more outlandish plans, but it's his lack of experience that sees those plans often falling apart midway. While I don't really think a Jimmy Olsen spin-off movie could work, I certainly want to set him up as a possibly YA series lead just in case.

Interestingly, I seemed to have subconsciously cast my entire movie with actors with double letters in their names. Hm... In any case, Dolley was great as the lead in 'Minutemen,' and I'm sure he can bring that "I've got a plan" geekiness to full bore as Jimmy Olsen.


Future Expansion

The unspoken truth is that this Superman movie is laying the groundwork for an upcoming Justice League movie. Rather than issuing a series of solo movies before combining them into a single title, I'm going to take a different tack and slowly build as the franchise progresses.  I don't know how the contracts would work out for the actors, but that's not my job. 

World's Finest
After introducing Batman in some yet-to-be-described solo film, they'd both get a second film in this team-up movie. Although as different as night and day, this movie is less about them fighting each other than it is about them comparing notes and finding common ground. In the end, they'd realize that each has their place and the can still be friends even if they don't agree on methods. It's truly an Odd Couple pairing made more interesting by the ways they agree than by the ways they don't.

I think the best foe for a cross-over like this is Intergang, a group that brings all the challenges of dealing with organized crime (Batman's strong suit) and mixes in extra-terrestrial weaponry (that might require a Superman to stop). For the sake of our first cross-over, we'll let the reveal be that TV station owner Morgan Edge is the secret boss behind Intergang, but there can be hints and allusions to Darkseid's involvement. It's a little parallel to how Thanos is used over at Marvel, but Darkseid is a far better character and I won't let that purple poseur cheat the audiences of such a great villain.


Superman 2
With Supe's position in Metropolis established, let's go back and explore his roots a little more than I wanted to out the gate. In fact, it's Kal-El's unknown alien roots which come back to haunt him in the arrival of Brainiac. Having traveled the galaxy collecting cities from advanced planets, Brainiac has set his sights on taking Metropolis. At one point, even succeeding so far as to shrink the city and place it on display in his space ark. 

Amidst all the chaos comes the revelation that Superman is not human and the discovery of a city which survived the destruction of his homeworld. That this city unknowingly is a source for Kryptonite is an additional problem for a Superman trying to stop Braniac and return what he has taken.

Trinity
By now, Wonder Woman's been introduced and she gets to join her other top tier DC characters in a proto-JLA film. As a build-up to the Justice League, this story will also play with Darkseid in the form of the New Gods. Wonder Woman's ties to mythology are challenged by these new beings claiming to be gods, and Superman's newly-discovered extra-terrestrial status ties into their alien origins. Batman has time for none of this and never loses focus on how they need to stop them from taking over the world.

From Glorious Godfrey's media manipulations to an Amazonian throw-down with the Female Furies, the New Gods can challenge these three heroes on many fronts.

Superman 3
While I'm tempted to do something akin to the 'Death of Superman' storyline from the comics, I'm pretty sure nobody would want to see a Supeman movie advertised as not having Superman in it.

Instead, I think we can go the other direction and explore Superman as an uber-powerful entity living among us fragile humans. As Superman's powers begin growing out of his control, he becomes a living hazard, endangering the citizens of Metropolis and the world just by being around. So the world calls on Lex Luthor to save the day. Having committed much of his vast intellect to finding ways of stopping the Man of Steel. In the process he creates the Parasite, Bizarro, and possibly even an upgraded kryptonite-powered Metallo.

Superman has to stay alive long enough to discover what's causing his power boost and how to dampen them, and even begins to question if the world wouldn't be safer with him gone.

Justice League 
And finally we have it. By now we've introduced Flash and Green Lantern to the mix (at least), and we're ready to unite them against a common threat. I'll save this storyline for another day, though. I think it deserves more than a couple paragraphs to do it justice (pun!).

Thursday, July 30, 2015

Legion dress-up

One of the on-line fiddly bits I like to play with from time to time is the 8-bit microhero templates you may have seen floating around. I wish I could say where they originated from, but I confess I can't even find the original website I got the template I'm currently using. Apologies for the original artist for not giving due credit. Many of these illustrations are based on those posted at cosmicteams.com, so check them out if you want to see more DC Comics teams in 8-bit form.

The microhero forms are an easy way to dabble in superhero costume design and recreation, and I've recently completed a casual project of illustrating the members of the My52 Legion of Super-Heroes. If you didn't read the original pitch, the idea was that the Legion of Super-Heroes, after resurrecting Superboy and Kid Flash in 'Legion of 3 Worlds', take responsibility for him and invite him into the 30th century to rekindle his heroic spirit and teach him how to live up to the name of Superman (in much the same way they were inspired by legends of Superman themselves).

I spoke a bit in the original post about the membership of my Legion, but I've since dropped Dawnstar and Shrinking Violet. For Dawny, I couldn't find a way to make her stand out from the similarly-powered Comet Queen, and Violet always felt extraneous in a group with someone who could turn invisible or actually shape-shift into a mouse.

So to make my LoSH lineup official, here are my cartoon doodles of the team:














Brainiac 5: A slight tinker  with his purple jumpsuit to make the top cross-button like the classic mad scientist he is. And while I didn't care much for the recent addition of that heavy-looking lab coat, I don't mind the addition of a slighter lab vest he could wear.

Chameleon Girl: This is pretty much the costume she wore when I first met her in 'Superman and the Legion of Super-Heroes', but I shaved her head to give her the more alienesque bald Durlan look. I also saw an alternate costume with the wide collar and I liked it so much I added it on.

Comet Queen: I didn't change a thing. Not only does it seem improbable (if not impossible) for her to change the appearance of her mutated comet body, but it completely worked for me when I first saw her and continues to do so now. If anything, I'd like to see her 'comet hair' a little cloudy, especially when she flies, but that doesn't come across too well in 8-bit drawings.

Cosmic Boy: A straight translation of his current uniform as seen in 'Legion of 3 Worlds' and beyond. I did tamper with extending the front grey area down past his belt a bit, that that's just a slight flourish to break up the line.

Duplicate Damsel: Her current costume's a real throwback to her past outfit as Duo Damsel. At first I was unsure why they used the two-tone outfit when she can now create more than two duplicates, but then I said 'meh'. If I were drawing it, I might say that all the duplicates that pop out of her left side are orange and all the ones from the right are purple. That would help single out the original DD in a crowd. I kind of wanted to re-add her old short cape, but didn't. There's still time, I suppose.

Invisible Kid: The current outfit for IK is the most forgettable thing I've ever seen on a Super-Hero and did a total redesign for this project. It's obviously inspired by his classic black and yellow body stocking, but I added some details to break up the uniformity. I also added a hood just because it seemed fitting for a kid who could turn invisible, and nobody else had one.













Kid Flash: To make a fresh start in the 31st century, Kid Flash modified his costume a bit, and I modeled the changes on the character design from the Young Justice cartoon. I think it's hilarious that he keeps the mask, since (almost) nobody else in the Legion bothers with a secret identity.

Lightning Lass: Like Cosmic Boy, a straight translation of her current look in the comics.

Phantom Girl: Around this time I started to notice that none of the women in LoSH have sleeves, so I added some on for Phantom Girl. I wanted to break up the silhouette a bit, since otherwise it's just a colorless body stocking with cleavage windows. I tagged back to her old bell-bottom look, but interpreted them into long-cuff boots rather than bells. Finally, to put some flow into her movements, I added a scarf. Visually I want to see it wafting about on the nonexistent breeze whenever she's intangible.

Polar Boy: Unique among the modern Legionnaires, I hate Polar Boys new look, especially since his classic, Steve Lightle, look was so defining. So I decided to just put him back in that, since the contours and piping actually fit the style of the modern Legion more than many others. I did decide to ditch the silver cap, but rather than give him ice hair (which looked really unimaginative when used recently), I gave him a punkish mohawk of sorts in a frosty white color.

Sensor Girl: Initially I liked that they added some skin to her costume since it makes a neat contrast between the full-face mask and the exposed shoulders and cleavage. After drawing that style, though, I discovered that I missed the angular paneling of her first design and went retro with her. Fortunately the shoulder pads didn't survive, but there may be time in the future to add back some skin for that contrast I mentioned earlier.

Shadow Lass: She's had a lot of costumes over the years, but any attempt I made to move away from her traditional 'bare-minimum' look always left her unrecognizable (which is weird 'cause she has blue skin...) So I tried to keep the bikini look without getting too slutty, mostly trying to achieve this by adding a skirt/butt cape to her costume.

Superboy: Currently he's wearing jeans and a t-shirt and I HATE that look. It really looks like he doesn't care, and that may be the root of the problem the Legion is trying to solve. So step one to get him back on track was to give him a Superman jacket with a little more color to it. A jacket has been part of his costume since his first appearance, but this one is modeled after the one worn by Tom Welling toward the end of 'Smallville.' He's still got the black t-shirt under there, but this is a good first step.

Tellus: No changes here. He's a hulking fish creature who wears a water tank on his face. I can't think of anything that needs changing.

Tyroc: The Legionnaire most in need of make-over from his first appearance and I do declare he got a great one in the pages of the New52 'Legion Lost' series. This is that pretty much verbatim. Why does he have goggles? No idea! Isn't that great?

Ultra Boy: I don't know why I always picture Ultra Boy as kind of a greaser, but there it is. I gave him a pompadour hair-do and took the sleeves off his uniform. Otherwise, this one's mostly inspired by the outfit he wore in the post-Zero Hour Legion.

Wildfire: I came across this version accidentally and fell in love. The visible, churning energy in his body and faceplate say more about this character than anything else. I did add on a fuller chestplate to include the winged star symbol, but otherwise he's all Kirby Dots. Kudos to the designer (as well as the original microhero artist who translated the energy so well). 

Sunday, May 17, 2015

Deadly Foes of Champions

So far, I've talked a lot on this blog about comic books and roleplaying games.  It only makes sense that eventually I would broach the subject of comic book roleplaying games.

For decades my superhero game of choice was Champions.  Not because of its simple, easy-to-master rules, and only partly because if was the only superhero RPG on the market. Instead, my love affair with Champs stemmed from a true love of the characters and creations that appeared across multiple editions of the game.

While I would likely never sit down again at a table with the Hero RPG rules, it's the Champions Universe I'd draw from for villains and supporting characters. Some standards, such as Viper, Grond and Dr. Destroyer, go without saying, but there are other characters I'm even more exited about including in a supers campaign.


The Top 10 Champions Character Who Will Definitely Be in Any Superhero RPG I Run

1.  Foxbat
Hopefully my Top 10 won't all be this predictable, but I'd be playing you false if I didn't kick off this list with Foxbat.  With an origin story consisting of "what's that symbol on his chest?"  " I dunno, a fox...bat...thing?", ol' FB has gone on to become a mainstay of many editions of the Champions U.  The original Deadpool, Foxbat was a wise-cracking action hero who would alternate from hero to villain depending on his mood and goals.

Must-Have Adventure: 'Foxbat Unhinged.'  Although not actually written this way, the adventure content of this book can allow for the PC heroes' participation in Foxbat's origin as they insert themselves into a love triangle involving Frederick "Foxbat" Fosgood. As the PCs try to save the future by uniting two reluctant lovers, Fosgood decides the only way to win the girl for himself is to out-hero the heroes. Or out-villain the heroes.  Whatever.

2.  Minos Taurus
The standout character in the standout publication 'Zodiac Conspiracy', Minos was the actual fabled minotaur of the Greek legend of Theseus and the Labyrinth.  In the Champs U, though, he (barely) survived the encounter and the damaged-yet immortal man-bull passed through the years until the modern day where he now appears as a heavily prostheticized cyborg minotaur.  A character that cool can work on his own even without the rest of the Zodiac team.  The presence of his mystical advisor and fellow mythical being Drynnan the Satyr can be assumed, and set the ground for the future Zodiac.

Must-Have Adventure: 'Zodiac Conspiracy.'  There are a few plots in here which mark the unique style and personality of this criminal organization, but just as valuable is the way it can be used to slowly grow the group.  Imagine if, after a few encounters with Minos, they find many of their adversaries (such as the Rainbow Archer or the super-powered hippie former coma patient, What's-his-Name), being unexpectedly rescued from the heroes (or jail) until the players piece together what they have in common and finally face the fully-assembled Zodiac.  

3.  PSI
I'll be honest, it took a while for PSI to grow on me. When they were first introduced, they were basically an evil X-Men-style group, complete with skin-tight costumes and unique, individual powers that didn't quite live up to the premise of capturing psionic kids and turning them to your will.

Since then, though, the group has evolved into a group of backstabbing connivers which made for some unique adventures and developments. When PSI was introduced in New Millennium (and provided the picture I used here), I realized the some inner-party politics and policy of kidnapping and brainwashing could be applied to the upright-looking businessmen they were re-imagined as. I don't even mind so much the idea of people trained with unique, psychic powers as it creates an agency very unique from Viper or Raven where you have pyro agents and telekinetic agents all working around a cadre of more powerful, costumed psionic individuals.

Must Have Adventure: One of the events of the long-running PSI timeline is the overthrow of group founder Sebastian Poe by his more evil proteges. The now-jailed Poe is a great source of information to the PC heroes concerning his former organization, such as how their more legitimate front is being used to identify and kidnap kids with great psychic potential.

4.  Ankylosaur
Ankylosaur is the best thug villain any superhero RPG has to offer. With a distinct appearance and very memorable powerset (a variety of attacks based mostly in his tail), Anky will definitely leave an impression on the PC heroes beyond fond memories of how quickly they beat him each time. On paper, he's part of the villain group "The Conquerors," but since the rest of that gang's pretty forgettable, Ankylosaur gets to branch out into a solo career. Well, "solo" in the sense that he's usually acting as hired muscle for somebody. 

Must Have Adventure: Anky's origin story, where he swaps some mailing labels during an UNTIL raid and accidentally gets the armor suit mailed to him, would make a memorable game session, I think. It'd almost be a subplot where an embarrassed UNTIL asks for help tracking down a shipment that went missing during the raid the PC heroes helped foil. Not until they knock on his apartment door do they realize what was in that crate when it comes smashing through the door at them.

5.  DEMON
Although they made every effort to bland-erize DEMON by making them just an occult evil group, their original presentation as a combination occult/high tech group was far (far) more engaging than anything that came later.  From their origins as a group bilking old ladies of their retirement money with minor magics, they've grown into an international terror organization that rivals Viper (and isn't a straight rip-off of Hydra or Cobra either).  They're really the only group that heroes can face off against and be threatened simultaneously by demon hounds and mecha battlesuits.  They're like the evil agency equivalent of Dr. Doom.

Must Have Adventure:  The original Primus vs. DEMON adventure book included an object called the Earth Crown of Krim.  Since then, a small number of other crowns of Krim (Iron, etc.) have made canonical appearances, hinting at a larger epic just waiting in the wings. There's even a chance this could tie into a player hero's origin.

6.  C.L.O.W.N.
The Chaotic Legion of Whacky Non-conformers is a great idea that basically went too far in order to fill a book.  At its base, it's a small group of cartoonish troublemakers whose hijinks are all about practical jokes and embarrassment rather than just power or money.  That makes them unique to play in both capers and combat.  Where the group got a little unwieldy, though, is a bunch of characters in the group that don't exactly fit the theme (like the ventriloquist-themed April Foolmaker or the dancing Toe Tapper). They're mostly good characters who I can see using individually, just not as an agent of CLOWN.  The original crew of Merry Andrew, Popgun and Slapstick all have a place here, and I can see a lot of fun with additional characters like Tag.

Must Have Adventure: The best part of the CLOWN organization book is the timeline it lays out for the group. Not only does it lay out some great examples of pranks they can play (like the "cut here" line they painted across Florida (and the ensuing alien attack to claim it)), but it shows the evolution of the team from its earliest days with Viper and then going solo. All elements to be incorporated into an ongoing campaign to show the evolution of the team. Later versions of the team updated the timeline with comical entries about what they were doing during a number of official Champions events which must be used as well.

7. Dr. Quall 
I don't know if I could successfully pull off running a straight-up Golden Age supers campaign, but by God, the Golden Age of Champions is solely responsible for making me want to.  On the one hand, I feel kind of dirty for treating WWII as a joke, but MAN does it capture the light-hearted, tongue-in-cheek feel I'd want in any campaign set in that era.  I honestly could've picked any villain from this book: Origami Girl, Secondhand  Rose, The Doberman... but as head of the Nazi super-science research wing, Dr. Quall (and his lead henchman, Shocktrooper) is symbolic of any campaign or series of  time-travel adventures I'd want to set there.

Must Have Adventure:  Golden Age of Champions has an entire timeline of the War and some great adventures tied into it.  My current conceit is that I'd have my players visit WWII as a time travel adventure, and the adventure 'Menace Out of Time' from 'Champions Presents" includes a nice visit to WWII.  In fact, that adventure introduces a Nazi villain named Baron Skull who is so easily swapped out for Shocktrooper that I wonder if it wasn't done on purpose. If this visit tempts my hypothetical players into wanting to create Golden Age characters, so much the better.

8.  Black Paladin
Black Paladin is an ancient foe, both in terms of in-game history (dating back to King Arthur) and publishing history (first appearing in Enemies II back in 1982).  While an evil black knight smashing things with a mystic mace is a villain worth having, the story he brings with him make him a must have. Romance, failure, penance...all great story elements which will elevate him above just a basic thug and make his plots very memorable to the players. New Millennium takes his story even further, describing a sad and betrayed old man desperate to regain the power of the Black Paladin at any cost. 

Must Have Adventure:  Hero Games already published a definitive Black Paladin adventure in the form of 'Shades of Black,' a multi-part adventure where Sir Guiles attempts to resurrect his witch lover. What I'd  really like to see, though, is what was only hinted at in New Millennium, and have the PC heroes try to track down the Black Paladin only to find that his host body has been abandoned and they have to uncover his NEW host, a technological genius who has added advanced weaponry to BP's magical arsenal.

9.  Matthew Armbruster
Normals Unbound is one of the greatest books released for Champions as it introduced a number of supporting characters with a number of game-enriching subplots. Matthew Armbruster was introduced there as a rich industrialist/thrill-seeker who is set up as a potential sponsor for a hero team. He's retroactively attributed with a few Champions Universe elements such as the Stronghold prison and the creation of Mechanon, AND he's interwoven into enough other Normals Unbound characters/subplots that including him automatically includes his wife, Congresswoman Shannon Armbruster, the anti-superhero Senator Relm, and young computer genius Danny Elfberger (and his self-made artificial intelligence). He's got stories for days.

Must Have Adventure: I mentioned the star-crossed lovers adventure from Foxbat Unhinged, right? I should mention my intent was to have the PCs be called on to bring together Shanna and Matthew, so not only does that adventure give us the origin of Foxbat, but also introduces the PCs to TWO supporting cast members. But since that adventure's already been claimed by Foxbat above, I'll briefly mention a plan to have Armbruster gift the PC heroes with a robot servant, Mechano. Concerns that future iterations of Mechano-A thru -M might become corrupted through invasive software are your own paranoid musings. Mechano-N will be just fine.

10.  Richfield Frank
Another slow-build character like Minos Taurus. Frank was introduced in New Millennium and came with a storyarc that would play very well to some unsuspecting heroes during a long campaign. He begins as a scientific advisor to the SHIELD-like organization UNTIL. The heroes would probably interact with him a bit as he studied the villains they captured and developed ways to incarcerate super-powered villains. This just sets up the betrayal when he jumps ship and takes everything he knows to Viper to help make superpowered thugs for them. And if the campaign is still running past THAT, there's another betrayal in the wings for when he steals from Viper to establish his own band of superpowered thieves and cutthroats.

Must Have Adventure: I pretty much just spelled out his entire arc, but if I had to pick just one must-have, it'd be the adventure where the heroes have to rescue the high-level UNTIL scientist from Viper, only to learn that he went with them willingly just before they get trounced by all the villains they had thought were incarcerated but were instead waiting for his signal all Shadowrun-style.

Tuesday, March 24, 2015

Oh Captain, My Captain

Captain Marvel

Even though it happened well after I'd stopped reading comic books, the 2012 debut of Captain Marvel vol 7, featuring a now-promoted Carol Danvers taking on the rank of her predecessor, was one of the bigger forehead slaps of my comic book awareness. It seemed like such an obvious character development that I was pretty embarrassed that the idea had never occurred to me before.

And with apologies to series writer Kelly Sue DeConnick, even though I haven't actually read any of her series, the idea is so barrier-breaking that I knew I needed to adopt the idea into my own Make My Marvel pitches.


I even like the new costume, although she definitely
needs the scarf to come back rather than the sash.

As we roll forward in the MMM timeline following the 'Secret Invasion,' we find Carol Danvers in a position to become one of the premiere heroes of the Marvel Universe. The planet has just fended off (yet another) galactic invasion, and the governments of Earth are seeing the need to make some attempts to join the intergalactic community. If only there was someone available with experience in both the military and national security who had worked closely with SHIELD in the defense of the Earth and had ties to two galactic empires and known enemies of the recently-invading Skrulls they could turn to for guidance and help.

Oh wait...

Carol's resume includes bullet points such as Air Force service, NASA security officer, Kree liaison, Shi'ar freedom fighter, SHIELD agent and Avenger. It's like she's been spending her whole life waiting for world events to catch up with her. Following the Secret Invasion, she's one of the first people to recognize the needed shift in global/galactic relations and takes the first steps to see that the Earth is ready to enter the galaxy. Taking the title Captain Marvel, she steps forward to guide the way. 

So what kind of adventures does the new Captain Marvel have? There will be no shortage of crime fighting and Earth saving, but her main goal will be the safe integration of and protection from extra terrestrials. True, there will be some overlap with the MMM Fantastic Four (who you may recall I've mandated as the guardians of Earth from external threats), but while the FF deal mostly with detection and deterrent, Carol spends more of her attention on working with alien ambassadors while uncovering alien plots. Her book should make an interesting blend of flashy fisticuffs, over-the-top super action, and devious politics.


So this, basically. Also, that DS9 cover art. Hahaha!

Normally, I'm not a fan of full-time heroes as I think the private life is important for fleshing out a character's third dimension and showcasing them in circumstances not just about their costumed actions. Carol would be an exception, though, because I think the role I've described sounds like a full-time gig. Unfortunately for her, though, I think she really needs the fleshing out that a private life brings, because she's historically been a very 2-dimensional character.

Looking back, the last thing she had that came near a private life was when she was a writer in Oregon. I think I actually missed that period, but it's certainly a start, and I can easily see someone with her life experiences and novelist background putting together a lot of successful sci-fi-themed political thrillers in the vein of a Dean Koontz-penned Star Wars. Even better, though, is the opportunity that being a writer gives her for anonymity and to step away from the world of the galactic, so I'd actually like to see her become a successful writer of romance novels under a thinly-disguised pen name. This will open the door to some non-galactic based supporting characters like her literary agent.

I also look forward to the storytelling opportunities of her trying to keep her civilian alter ego a secret from her Avengers and government friends.

Speaking of Avengers, I think it's important to keep her separate from their roster for a while. Despite pushing her to be the world's premiere hero, I think she needs time to build her own identity and role before stepping back into the ranks of a team dynamic.